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Save the Queen

Aryelle - Save the Queen
You assume the form of the Immortal Queen of Zeal.
Active ✦ Innate, Magic, Overdrive
Cost:
100D
Effect: You absorb massive amounts of magical energy into your body and undergo a startling transformation. Your expression becomes cold, regal, and distant. Your hair is stirred by a dark wind, and your movements echo authority and deadly calm. Save the Queen lasts (6) actions and has the following effects.

● You are immune to all status effects and physical status effects, such as Bleeding or Weapon-based Instant Death.
● You halve the Speed of all spells, to a minimum of 3 or their original Speed, whichever is lower.
● You cannot gain Overdrive.
● You unlock five new spells, usable only in this Forme, and detailed below.

Aryelle - Rain of Doom
You call down fire from the sky.
Active ✦ All, Innate, Fire, Magic, Ranged
Cost:
100MP
Speed: 10
Effect: You call down a rain of green fire on all enemy targets. Rain of Doom deals damage as though it were your best Fire-type spell, and applies a status effect called 'Burning' (3), which deals 10% of a target's life in Fire damage at the end of each of their actions. Bosses and creatures otherwise immune to status effects are not immune, instead taking damage equal to 1/4 of the spell's damage at the end of each action.

Aryelle - Red Wind
You summon a massive storm.
Active ✦ All, Innate, Magic, Ranged, Thunder
Cost:
100MP
Speed: 10
Effect: You summon a storm of red wind and lattices of crimson lightning. Red Wind deals damage as though it were your best Thunder-type spell, with its damage dice increased to d8. Any enemy who takes damage suffers the effects of Dispel and looses all of their Armor and M.Armor for (3) actions.

Aryelle - Absolute Zero
You command the unfathomable cold from the edges of space.
Active ✦ All, Ice, Innate, Magic, Ranged
Cost:
100MP
Speed: 10
Effect: You cause the temperature to rapidly fall. Absolute Zero deals damage as though it were your best Blizzard-type spell, with its damage dice increased to d10. An enemy who takes damage loses their next action as they try to struggle out of blocks of ice. Bosses and creatures otherwise immune to status effects are not immune, but can struggle free on their next action and act normally, though they take damage equal to 1/2 the spell's original damage from the ice shards.

Aryelle - Ocean-Birthing-Maelstrom
We're getting really Exalted in here with these spell names.
Active ✦ All, Innate, Magic, Ranged, Water
Cost:
100MP
Speed: 5
Effect: You call forth a massive tidal wave, that crashes down on your foes and rips them asunder. Ocean-Birthing-Maelstrom deals damage as though it were your best Water-type spell, with its damage dice increased to d10. Enemies who take damage are Ejected, courteously dropping their Munny, Items, and EXP for you and your allies to retrieve. Enemies who cannot be Ejected are buffeted by the tides and thrown off balance, and your and your allies gain Advantage over them.

Aryelle - Triple Cure
You release a powerful healing spell.
Active ✦ All, Healing, Innate, Magic, Ranged
Cost:
100MP
Speed: 4
Effect: As the Queen you may take or give life at your whim. Triple Cure heals damage as though it were your best Cure-type spell, with its effect dice increased to d12. Any ally healed also removes all negative status effects, including ones that cannot normally be cured by White Magic, such as Undead, Blood Suck, or Bleeding.
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Kingdom Hearts: Midnight Oblivion Myth

June 2013

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