dragon_blooded: (dreameater)
[personal profile] dragon_blooded posting in [community profile] khearts
Level 5 Abilities

Izeal - Disrupt Space
Zaetal is damaging the universe simply by existing.
Passive ✦ Innate, Magic
Effect:
You add additional initiative points to the end of the round, Initiative Count 0 and -1. You and your allies may act during these Counts, but enemies may not.

Daal - Heroic Defense
You raise a shield to protect your allies.
Reaction ✦ Magic, Ranged, Skill
Cost:
4+MP
Trigger: One or more allies becomes the target of an attack.
Effect: All allies gain the defensive benefits of your shield, including any resistances and immunities.
Special: Every five levels, the cost of this Ability increases by 1.

Raya - Chakra
You attack with a pressure point strike.
Active ✦ Combo-OK, Healing, Physical, Skill, Weapon
Cost:
1C
Speed: 0
Effect: Make a normal attack. If you attack an ally, instead of dealing damage, restore HP equal to twice the damage you would have dealt and remove any of the following status effects, Poison, Blind, Confuse, Berserk. If you attack an enemy, you knock them off balance, and gain an advantageous position.
Special: Chakra attacks on allies do not trigger Reaction abilities.

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Kingdom Hearts: Midnight Oblivion Myth

June 2013

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