Izeal
Name: Izeal
Class: White Caller
Race: Human, Spira
You were once Zaxiel, a Nobody in service to the Organization. Your element was Light, and in battle you commanded the Healer Nobodies. Under the direction of their leader, Miraxus, your body was forged into a crucible for the Black God and Ender of Worlds, Zaetal. Thanks to the intervention of Gryxas, you were freed from possession by Zaetal and you recovered your heart. Unfortunately, things have pretty much gone downhill from there.
As a White Caller you can cast powerful healing and holy spells. You can also form pacts with the gods and their servants, calling upon them for aid. You are proficient with staffs and rods. You can also use implements, such as tomes, wands, and crystals. While implements are not weapons in the traditional sense, they provide additional abilities or alter the effects of your spells. You can equip one weapon, up to two pieces of armor, and you cannot use shields.
You transformation into a Nobody broke all the bonds you had with your Fayth.
Attributes
Strength: 2
Agility: 2
Vitality: 3
Magic: 4
Speed: 1
HP: 27
HP/Level: 8 + [Vitality/2]
MP: 40
MP/Level: 10 + [Will/2]
Equipment
Wooden Staff
A simple wooden staff.
Weapon: Staff
Damage: 1d8
Mystic's Charm
A charm imbued with a protective spell.
Defenses: +1 Defense, +3 Resistance
Skills
You start the game with the following Skills:
Arcana (Summoning, White) - 70%
Diplomacy - 40%
Skill I (Your Choice) - 40%
Skill II (Your Choice) - 30%
Skill III (Your Choice) - 30%
Overdrive Modes
Faithful One - Gain 10% of your healing done and Light-typed damage dealt as Overdrive.
Rook - Gain 3 Overdrive when you grant an ally a beneficial status effect or remove a harmful status effect.
Abilities -- Level 1
Divine Power
Your inherent divinity lets you cast powerful spells.
Passive ✦ Innate, Personal
Cost: --
Effect: You gain a resource pool called 'Magic Points' with forty Magic Points (MP) in it. You spend MP to cast spells. You regain all of your MP when you kill a boss, but otherwise, you need to rest for six full hours to recover it. Once per day, when you can meditate quietly for about ten minutes, your GM will let you recover half your MP. Your total MP can never exceed your pool's maximum.
Summoner's Pact
You can make pacts with greater beings.
Passive ✦ Innate, Personal
Cost: --
Effect: You can make pacts with gods, demons, and elementals, who will agree to serve you in battle. Gaining their respect will typically require you to perform some service for them or provide them with a specific item or gift.
Cure
You heal an ally with magic.
Active ✦ Healing, Ranged, Magic
Cost: 4MP
Speed: 4
Effect: You restore [4d10 + Magic] HP to a single target.
Special: Outside of combat, Cure restores the maximum amount of HP.
Heal
You call down a rain of healing light.
Active ✦ All, Healing, Ranged, Magic
Cost: 4MP
Speed: 4
Effect: You restore [2d10 + Magic] HP to all allies.
Special: Outside of combat, Heal restores the maximum amount of HP.
Dia
You call down a rain of holy light to smite the wicked.
Active ✦ All, Light, Ranged, Magic
Cost: 4MP
Speed: 10
Effect: You deal [4d10 + Magic] Light damage to all enemies.
Special: Dia only damages creatures with the Abomination, Demon, or Undead Type.
Twist Time
You use Zaetal's stolen power to twist time.
Active ✦ Ranged, Magic
Cost: 4MP
Speed: 10
Effect: You allow an ally to take an action at Speed 0.
Special: Outside of combat, Twist Time allows you and any adjacent allies to jump into an alternate timeline. Since at this point, all timelines lead to total apocalypse, many obstacles in the real world are not present in alternate timelines. You can Twist Time again to return to your normal timeline.
Ruse
You blind an attacker with a flash of light.
Reaction ✦ Magic, Personal
Cost: 2+MP
Trigger: You are the target of an attack.
Effect: Your body flickers with light, doubling your Dodge and M.Dodge. Regardless of the outcome, an attacker is blinded (2). An undead, demon, or abomination is silenced (2) as well.
Special: Every five levels, the cost of Ruse increases by 1.
Name: Izeal
Class: White Caller
Race: Human, Spira
You were once Zaxiel, a Nobody in service to the Organization. Your element was Light, and in battle you commanded the Healer Nobodies. Under the direction of their leader, Miraxus, your body was forged into a crucible for the Black God and Ender of Worlds, Zaetal. Thanks to the intervention of Gryxas, you were freed from possession by Zaetal and you recovered your heart. Unfortunately, things have pretty much gone downhill from there.
As a White Caller you can cast powerful healing and holy spells. You can also form pacts with the gods and their servants, calling upon them for aid. You are proficient with staffs and rods. You can also use implements, such as tomes, wands, and crystals. While implements are not weapons in the traditional sense, they provide additional abilities or alter the effects of your spells. You can equip one weapon, up to two pieces of armor, and you cannot use shields.
You transformation into a Nobody broke all the bonds you had with your Fayth.
Attributes
Strength: 2
Agility: 2
Vitality: 3
Magic: 4
Speed: 1
HP: 27
HP/Level: 8 + [Vitality/2]
MP: 40
MP/Level: 10 + [Will/2]
Equipment
Wooden Staff
A simple wooden staff.
Weapon: Staff
Damage: 1d8
Mystic's Charm
A charm imbued with a protective spell.
Defenses: +1 Defense, +3 Resistance
Skills
You start the game with the following Skills:
Arcana (Summoning, White) - 70%
Diplomacy - 40%
Skill I (Your Choice) - 40%
Skill II (Your Choice) - 30%
Skill III (Your Choice) - 30%
Overdrive Modes
Faithful One - Gain 10% of your healing done and Light-typed damage dealt as Overdrive.
Rook - Gain 3 Overdrive when you grant an ally a beneficial status effect or remove a harmful status effect.
Abilities -- Level 1
Divine Power
Your inherent divinity lets you cast powerful spells.
Passive ✦ Innate, Personal
Cost: --
Effect: You gain a resource pool called 'Magic Points' with forty Magic Points (MP) in it. You spend MP to cast spells. You regain all of your MP when you kill a boss, but otherwise, you need to rest for six full hours to recover it. Once per day, when you can meditate quietly for about ten minutes, your GM will let you recover half your MP. Your total MP can never exceed your pool's maximum.
Summoner's Pact
You can make pacts with greater beings.
Passive ✦ Innate, Personal
Cost: --
Effect: You can make pacts with gods, demons, and elementals, who will agree to serve you in battle. Gaining their respect will typically require you to perform some service for them or provide them with a specific item or gift.
Cure
You heal an ally with magic.
Active ✦ Healing, Ranged, Magic
Cost: 4MP
Speed: 4
Effect: You restore [4d10 + Magic] HP to a single target.
Special: Outside of combat, Cure restores the maximum amount of HP.
Heal
You call down a rain of healing light.
Active ✦ All, Healing, Ranged, Magic
Cost: 4MP
Speed: 4
Effect: You restore [2d10 + Magic] HP to all allies.
Special: Outside of combat, Heal restores the maximum amount of HP.
Dia
You call down a rain of holy light to smite the wicked.
Active ✦ All, Light, Ranged, Magic
Cost: 4MP
Speed: 10
Effect: You deal [4d10 + Magic] Light damage to all enemies.
Special: Dia only damages creatures with the Abomination, Demon, or Undead Type.
Twist Time
You use Zaetal's stolen power to twist time.
Active ✦ Ranged, Magic
Cost: 4MP
Speed: 10
Effect: You allow an ally to take an action at Speed 0.
Special: Outside of combat, Twist Time allows you and any adjacent allies to jump into an alternate timeline. Since at this point, all timelines lead to total apocalypse, many obstacles in the real world are not present in alternate timelines. You can Twist Time again to return to your normal timeline.
Ruse
You blind an attacker with a flash of light.
Reaction ✦ Magic, Personal
Cost: 2+MP
Trigger: You are the target of an attack.
Effect: Your body flickers with light, doubling your Dodge and M.Dodge. Regardless of the outcome, an attacker is blinded (2). An undead, demon, or abomination is silenced (2) as well.
Special: Every five levels, the cost of Ruse increases by 1.